Some screenshots and clips from my current project
And a vid
And another
This is a video of the ingame looks
Here first is the cinematic at the beginning of the game, which is interactive. And then there is the presentation of level 2 and how the inventory and other functionalities work.
The quality of the game is not at its best, the light is not rendered yet, there are still some settings to be changed with the light, and the post process effects. And the materials and the objects are not fully optimised. Not enough LOD's and textures. And the rules of distance viewing have to be tweaked a little too.
I've used photorealistic textures from Quixel, and modified them with quixel mixer. I've used SpeedTree to create the trees and the grass/bushes with two or three sets of LOD's.
And I've used blender to model the objects I needed.
I've used photorealistic textures from Quixel, and modified them with quixel mixer. I've used SpeedTree to create the trees and the grass/bushes with two or three sets of LOD's.
And I've used blender to model the objects I needed.
Level Chicago, I made this level for a motorcycle racing game, as an ideea of a track that goes through a city